Posts Tagged ‘Fire Damage’

Fight Strategy for Terestian Illhoof in the Karazhan Instance in World of Warcraft

Monday, January 12th, 2009
warcraft
Aaron Patterson asked:


Terestian Illhoof is a demon boss in the Karazhan instance. The Terestian Illhoof boss is a fight that requires coordination above all else. Here is how to beat this boss using a proven strategy.

Prep Work

 

Before the fight starts, have everyone in the raid make a macro that uses /target demon chains. This will come in handy during the fight and can make or break it. 

 

The Fight

 

At the start of the fight, the main tank will aggro Terestian Illhoof and the off tank will aggro Kil’rek, his imp. Have your warlock use Seed of Corruption the imp adds that will spawn. The imp adds have a Firebolt that does 150 damage and 650 damage if target has Amplify Magic.

 

Have all of the DPS kill Kil’rek first, then focus on Terestian Illhoof. The imp has a spell that amplifies flames. This is un-dispellable and is placed on the highest threat person in the raid, increasing fire damage. Broken Pact is his other of his spells. When the imp dies it increases damage done to Terestian Illhoof by 25%.

 

Terestian Illhoof will use a spell called heal. This will summon a character to the center of the room and bind them in chains called Demon Chains. They are hard to target so the macro will help if used during this time. The chains must be destroyed immediately because they drain the life from the player while healing Terestian Illhoof for a high amount.

 

Once the chain are broken, DPS players can go back to killing Terestian Illhoof. The imp, Kil’rek, will respawn and must be killed again. He must be killed with in 10 minutes or he will go Berserk and spam Shadow Bolts on the raid and wipe it.

 

If the imp is killed right away, then the raid should have no problem killing Terestian Illhoof. To learn more about strategies for World of Warcraft, try reading the Team Idemise Guide.



Dana

The Manna Tombs Strategy for World of Warcraft

Saturday, August 30th, 2008
warcraft
Aaron Patterson asked:


The Manna Tombs is the first instance you come to in Auchindoun. This dungeon has 3 bosses. Here are the strategies to defeating these bosses.

Pandemonius

The first boss is Pandemonius. He is an armored void walker with no physical attack. His normal attacks are magic and deal 650-900 shadow damage.

Pandemonius also has two extra skills. This first is Void Blast. This does a knock back ability that deals 1663-2137 shadow damage every five seconds. The second skill is Dark Shell. This spell reflects harmful spells back to the caster.

To tank this fight, have the tank keep his back to a wall. This will keep him from getting thrown by the Void Blast.

All other players need to keep their backs to a wall outside of Pandemonius’ range to avoid the knock back. The Void Blast can be avoided with Iceblock, Spell Reflect, or Grounding Totem. Using these will make it easy to defeat Pandemonius.

Tavarok

The second boss is Tavarok. This is a simple fight because he doesn’t hit very hard, though he does have two ability’s that can be a problem. The first is Earthquake, during which all players in range take 918-1181 damage and are stunned for five seconds with a 35 yard range. The second and most deadly ability is Crystal Prison. This deals damage equal to 10% of the targets life every second. It is cast on a random player and last for five seconds. As long as the party’s health is above 50% then this shouldn’t be much of a problem.

To win the fight, have the tank aggro Tavarok and hold him 36-40 yards from the healer. Put all DPS on Tavarok, with ranged players placed out of the range of the Earthquake ability.

This fight will be hardest on the healer since it’s their job to keep everyone above 50% health.

Nexus-Prince Shaffar

The last boss in the Manna Tombs is Nexus-Prince Shaffar. He has several ability’s to be aware of:

· Fireball- This inflicts fire damage for 1272-1725.

· Frostbolt- This does frost damage for 978-1322 and slows the player for four seconds.

· Frost Nova- This roots you to the ground for up to six seconds and inflicts frost damage for 744-956.

· Blink- This is just like the mage blink. It teleports Nexus-Prince Shaffar forward. Blink removes any slowing, or immobilizing effects players have put on him.

The fight is an endurance fight. To start, Nexus-Prince Shaffar has three adds. The adds must be killed while the tank grabs aggro on the prince. If the adds are not killed in a set amount of time then they will spawn harder adds.

Once the adds are killed, all damage goes to the boss. Since this boss’ attacks are all magic, he does not hit very hard. Spell reflect or high magic resist is good for this fight.

As long as the adds are killed quickly and consistently, this fight should be no problem for experienced players. If you would like to learn more about World of Warcraft strategy, you may want to read the Team Idemise Guide.



Georgia
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